
UF
GRADUATE,
MAGNA CUM LAUDE
FEATURED
CASE STUDIES
05
04
GAMES BUILT
IN 2D AND 3D
TOOLS AND
LANGUAGES
11
I build software and games that turn ideas into interactive experiences.
I enjoy solving technical problems while shaping systems that feel intuitive, responsive, and engaging to use. My work sits at the intersection of engineering and creativity, from developing applications to designing gameplay mechanics and tools that improve workflow.
01 / ABOUT
Where engineering meets imagination.

The tools I build with.
02 / TOOLKIT
Python · Java · C++ · C# · SQL · Processing · Unity · Blender · AutoCAD · GitHub · CapCut











03 / FEATURED WORK
SELECTED PROJECTS.
Games, tools and apps I've designed and built, from Unity team projects to web dashboards. Each one opens a full case study with video.
04 / WHAT I DO
What I do.
Games in 2D and 3D, from puzzle exploration to turn-based tactics in Unity.
Game Development
Motion work, renders and edited clips. See the animation showcase.
3D Animation
Characters, environments and props, modeled, textured and lit in Blender.
3D Modeling
05 / CONTACT
LET'S BUILD SOMETHING.
Open to roles in game development, 3D art and software engineering.
EMAIL — [EDIT: your professional email]
LINKEDIN — [EDIT: your LinkedIn URL]
RÉSUMÉ — [EDIT: upload your PDF and link the hero button]







